B) Shopping for new items every level up, which can take 30-40 minutes in act 2 and even longer in act 3 because of limited supply thereĬ) Items acting mostly as a time / gold sink which comes with its own set of problems (counterbalancing the sinks by abusing thievery in early mid game, player not really looking forward to levelling up, instead thinking "hm, ok, I level up and then I take a break, I don't have the nerve yet to run to all the merchants to get gear", which is something I experienced a lot)
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